If you are interested and would like to know more about the Yūgen project, visit the post on my blog ( https://www.artstation.com/blogs/cesarsakon/v3pKO/y-gen-my-life-in-japan ) where I explain the inspirations and motivations, as well as check out the other parts of the project in my portfolio.
With the challenge of creating all the foliage, I believe it was one of the biggest challenges of the project. Vegetation in Japan is very abundant and beautiful, and I needed to represent bamboo trees, sakuras, momijis, etc., in my way. I modeled all the foliage in Blender using the Sapling Tree Generator or by completely modeling them.
I did this project entirely without using any external assets like Quixel Bridge and Megascans. The PBR materials were created 100% procedurally in Substance 3D Designer. Some foliages were created using photos I took of leaves and processed the outputs in Substance 3D Designer. All models were made in Blender, and the environment was assembled and rendered in Unreal Engine 5.3.
I hope you enjoy it and Feel free to comment.