This pbrmaterial is one of the most complex projects I've done. I learned new techniques to do it and created tools to facilitate the work that I intend to publish later here.
For the central volume of the airbag I created it using Blender and all the material was made in Substance 3d Designer, rendered in Marmoset toolbag and inside Substance 3d Designer.
I hope you like the result. Feel free to make comments.